A couple days ago I released another version of Flexile that included quite a few new features. I also made Flexile free. I know it's been quite a while since I released an update so I want to explain why and what you can expect of Flexile in the future:
Flexile has been a great experience for me but, as many of you know, it never did make any money to speak of. Over three years the app has made less than $3k in total revenue. To be honest, this was fine. I was ok with that. Flexile was (and still is) my own app. It's the app I want for myself and eventually, I think it can be a money maker. But I have a lot more developing to do before that can happen.
In the meantime, I somehow managed to spawn a child with my wife (huh...funny that) and financial pressure forced to me to divert my attention away from Flexile to other pursuits that yield a bit more than $1k a year. So I started contracting as a freelancer. This has been great, but unfortunately I haven't had the time to devote to Flexile that I should.
This latest update was a culmination of work mostly done before I had started freelancing. But because of time constraints, I wasn't able to test is thoroughly before release. So I expect there will be quite a few bugs in it. However, I've already started compiling a list of the bugs and will be releasing bug fixes in the near future.
For the short term, I will continue to release bug fixes and platform updates for Flexile. I will probably not be releasing any new features for a little while. My goal will be to keep Flexile stable and bug free. Eventually, I will continue to add to Flexile. As I've mentioned before, this is an app that I use so I won't be giving up on it. But most of my attention will be elsewhere.
I just want everyone to know that Flexile is not abandoned. It will continue to grow more stable and bug free as I release maintenance updates. But I won't be adding anything new to it for a little while. This is probably best. Flexile was one of my first apps and as such, I've learned a lot since I first started developing it. Eventually, I'd like to rewrite it.